Second Life L&T examples
This page contains a collection of example of how folk are using Second Life for Learning and Teaching. Feel free to add any resources you think relevant.
It is part of the collection of learning and teaching resources maintained on the CDDU wiki.
The examples will be broken down into categories that make sense from a CQU perspective.
This is part of a broader project at CQU.
Contents |
Other lists of examples
The Second Life in Education wiki has a great collection of pointers to Educational Uses of Second Life
A list of the top 20 educational locations in Second Life.
A list of Universities that have Second Life islands.
A Slideshare presentation of a short presentation for University of Alaska Fairbanks IT Day highlighting how 3D virtual worlds and SL specifically are being used in education.
Campuses
Middle Georgia College has produced virtual campus very much modeled on traditional learning spaces. The traditional link has helped administration, staff and students relate and feel comfortable in the space. They plan to modify the campus over time to become more "virtual".
Murray State University had an State University/137/123/27 island with which they've considered the long term uses a little more. They have various "signposts" in the teleport area and a range of areas for folk to play with. They have also adopted the less traditional approach with a castle and a floating building as some of the public spaces.
Biology/Health
Assoc Professor Doug Danforth at Ohio State University is building a giant model of the male and female reproductive system which will enable fly throughs.
Virtual Hallucinations is an UC Davis sponsored schizophrenia education building.
Machinima
Using Second Life as a platform for creating machine cinema (machinima). A case study for ACCT19064 was acted out in Second Life and [recorded as a movie http://www.youtube.com/watch?v=HBKN4swUaQE].
Role Play - Nursing
Simulations - Emergency Preparedness
- Emergency workers use Second Life for simulation training - news article
- Another example of emergency preparedness training in Second Life
History, Archeology and misc social sciences
UC Berkeley is doing some work on Okapi island. The project is described on this blog.
A collection of Second Life locations aimed at giving experience of the less fortunate side of life
- Gibson's Island - some scifi island with high rise buildings with slum-like alleys.
- Welfare island
- The Wastelands - a post-apocalyptic sim
- A sim of Kowloon
Virtual Quests
- Virtual Quests in Second Life toolkit - Website appears somewhat broken
- SL Education UK - Virtual Quests
- Virtual Quests and Treasure Hunts
Papers
Maged Kamel Boulos, Lee Hetherington, Steve Wheeler, (2007). Second Life: an overview of the potential of 3-D virtual worlds in medical and health education, Health Information and Libraries Journal, 24(4): 233-245
Abstract: This hybrid review-case study introduces three-dimensional (3-D) virtual worlds and their educational potential to medical/health librarians and educators. Second life is perhaps the most popular virtual world platform in use today, with an emphasis on social interaction. We describe some medical and health education examples from Second Life, including Second Life Medical and Consumer Health Libraries (Healthinfo Island—funded by a grant from the US National Library of Medicine), and VNEC (Virtual Neurological Education Centre—developed at the University of Plymouth, UK), which we present as two detailed ‘case studies’. The pedagogical potentials of Second Life are then discussed, as well as some issues and challenges related to the use of virtual worlds. We have also compiled an up-to-date resource page, with additional online material and pointers to support and extend this study.
Michael Bugeja, (2007) Second thoughts about Second Life, The Chronicle of Higher Education
About: A look at some of the potential legal and ethical issues which may result in institutional or personal liability through use of Second Life.



